Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (2024)

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Gameplay Benchmarks and Conclusion

  • Page 1: Specifications and Features
  • Page 2: Gameplay Benchmarks and Conclusion

Half-Life: Alyx: Gameplay Benchmarks

Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (1)

Test Setup

Half-Life: Alyx is supposed to be a watershed moment for the VR market, so we pulled out all the stops to test it. We put the game to the test in eight different headsets, with four different controller options, three different locomotion settings and three different position configurations. Put simply, we did a whole lot of testing to figure out which combination will give you the best experience in Half-Life: Alyx.

The headsets that we tested include Valve’s Index headset (with the screen set to refresh rates of 90 Hz and 120 Hz); HTC’s full lineup of Vive headsets, including the original HTC Vive, the HTC Vive Pro and the HTC Vive Cosmos Elite, the Oculus Rift, Oculus Rift S and Oculus Quest and a Pimax 5K Plus. Half-Life: Alyx also supports Windows MR headsets, but we didn’t have one of those on hand to test.

All tests were performed on our VR test rig to capture our benchmark results. It includes an Intel Core i7-8700K CPU, 16GB of DDR4-3666 RAM and an Nvidia GeForce RTX 2080 Founders Edition graphics card.

For these tests, we set the rendering resolution to auto to allow SteamVR to dictate the rendering quality. Theoretically, this should balance the performance we achieve on each headset. We also tested each headset at 100% resolution for a comparison.

Half-Life: Alyx on Valve Index

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Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (5)

Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (6)

Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (7)

Valve’s Index headset was built alongside the development of Half-Life: Alyx. As such, it shouldn’t come as a surprise that the Index is one of the best headsets for playing the game.

The display offered incredible visual quality, and the speakers on the Index really complimented the impressive audio profile of the game.

Half-Life: Alyx worked excellent with the displays running at 90 Hz, but 120 Hz made the action feel a bit smoother. I also noted that continuous locomotion felt better at a higher refresh rate.

The Index controllers are also fully supported, including finger animations tied to the capacitive sensors in the controller.

Half-Life: Alyx on HTC Vive

The HTC Vive has been around for four years now, so it’s getting a bit long in the tooth. However, there’s no reason you can’t enjoy Half-Life: Alyx on this device. Your visual experience won’t be as good as it would on a newer device. Still, the lower resolution could be countered to some degree by supersampling the game to improve the output resolution without a significant performance hit.

Half-Life: Alyx on HTC Vive Pro

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The Vive Pro offered a remarkably similar experience to the Index headset when it came to Half-Life Alyx’s visual quality, but the audio quality left a lot to be desired. In many games, the inferior speakers in the Vive Pro don’t make a meaningful difference to your gaming experience; however, the music and the sound effects in Half-Life: Alyx suffered on this headset.

Half-Life: Alyx on HTC Vive Cosmos Elite

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Half-Life Alyx didn’t fully support the standard HTC Vive Cosmos headset at the beginning of our test period. However, the Vive Cosmos Elite version, which uses an external tracking faceplate and base stations, were supported.

The early build of the game did not yet have support for the standard Cosmos controllers. The version of the game that will ship on March 23 and features full support for the camera-tracked Cosmos controllers.

Half-Life: Alyx on Pimax 5K Plus

Valve doesn’t officially support the Pimax 5K Plus headset. The device is a SteamVR head-mounted display (HMD), so it is compatible with the platform, but the development team did not optimize Half-Life: Alyx for this HMD. That said, the game works just fine on the Pimax5K+ with the right settings.

I tested the game with the Wide, Normal field of view (FOV) configurations. At first, I noticed assets popping in and out of the scene at the far right edge of my field of view.The game ran fine otherwise, but I did find the phenomenon quite distracting. Enabling compatibility with parallel reprojections in the Pitool software fixed the issue.

Pimax is offering a bundle of the 5K Plus with Half-Life: Alyx included (as well as a bundle with the 5K XR).

Half-Life: Alyx on Oculus Rift

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The Oculus Rift is another older headset that works fine with Half-Life: Alyx. Valve even took into consideration that most Rift owners don’t have a room-scale setup, so it optimized the game for forward-only playspace configurations.

Half-Life: Alyx on Oculus Rift S

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The Rift S is an excellent headset for playing Half-Life: Alyx. Valve did a great job mapping the controls on the Oculus Touch controllers, so the inputs are almost the same as the inputs for the Index controllers.

The Rift S has a lower refresh rate than most other VR headsets, but that didn’t appear to have any adverse effect on gameplay.

Half-Life: Alyx on Oculus Quest

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The Oculus Quest through Oculus Link was the worst configuration that we tested, but that’s not to say that the experience was terrible. The refresh rate in the Quest is limited to 72 Hz, which was apparent when switching rapidly between headsets, but it didn’t appear to affect gameplay significantly.

The biggest issue with playing Half-Life: Alyx on the Quest was the degraded visual quality. The compression and decompression processes worked well, but PC-connected headsets don’t need to receive compressed signals, so you get better color and sharpness.

Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (32)

Final Thoughts

I’ve been playing Half-Life: Alyx for a week now. Often when I get a game for testing, I don’t spend a lot of time playing the game when I’m not testing a headset: Half-Life: Alyx is different. I will definitely be spending far more time in this world in the coming weeks. I’m no longer slack-jawed when I hope into this world anymore but I am still enamored by the experience.

VR already has some games that can be considered AAA titles, such as The Walking Dead: Saints and Sinners and Asgards Wrath, and I’ve played my share of VR games over the years. I can say pretty confidently that Half-Life: Alyx is my favorite one so far. I’m torn over Steam’s $60 list price, but Half-Life: Alyx is a must-have for any VR shooter or horror fan.

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Kevin Carbotte

Kevin Carbotte is a contributing writer for Tom's Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.

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13 CommentsComment from the forums

  • SteveRNG

    I'm confused by the Oculus Quest comments.
    The biggest issue with playing Half-Life: Alyx on the Quest was the degraded visual quality. The compression and decompression processes worked well, but PC-connected headsets don’t need to receive compressed signals, so you get better color and sharpness.
    ... but I think I've got i now.
    I'm assuming the only way it works with the Oculus Quest is if it is connected to a PC via the USB C connection. You state "PC-Connected headsets don't need to receive ...". Are you talking about all other PC-Connected headsets? Or are you actually playing the game wirelessly without the USB connection to the PC?

    Reply

  • kcarbotte

    SteveRNG said:

    I'm confused by the Oculus Quest comments.
    The biggest issue with playing Half-Life: Alyx on the Quest was the degraded visual quality. The compression and decompression processes worked well, but PC-connected headsets don’t need to receive compressed signals, so you get better color and sharpness.
    ... but I think I've got i now.
    I'm assuming the only way it works with the Oculus Quest is if it is connected to a PC via the USB C connection. You state "PC-Connected headsets don't need to receive ...". Are you talking about all other PC-Connected headsets? Or are you actually playing the game wirelessly without the USB connection to the PC?

    Quest is a standalone headset so it normally runs its own android-based software. You can plug it into your PC with a USB cable to operate it as a tethered headset like the rest that I tested.
    I was not using the wireless streaming feature as that's not an officially supported option.

    My comments were in comparison to the other headset in the roundup. For example, the Rift S has lower resolution and LCD displays verses the higher res OLED in the quest, but it still looks better in the Rift S.

    Reply

  • chalabam

    There is zero data on screen ghosting, and no comparative chart.

    Reply

  • SteveRNG

    kcarbotte said:

    Quest is a standalone headset so it normally runs its own android-based software. You can plug it into your PC with a USB cable to operate it as a tethered headset like the rest that I tested.
    I was not using the wireless streaming feature as that's not an officially supported option.

    My comments were in comparison to the other headset in the roundup. For example, the Rift S has lower resolution and LCD displays verses the higher res OLED in the quest, but it still looks better in the Rift S.

    Understood. Thank you!

    Reply

  • shrapnel_indie

    It's a disappointment that it is only VR. It puts it's entry level on par with Crysis with it's high hardware demands when it was released. Not everyone is ready or willing to invest in VR still. (Some just have medical issues.)

    AND... IT'S NOT HALF-LIFE 3 :)

    Reply

  • drtweak

    SSTTAAAPPPP!!! You're making me want to spend $500 bucks in a time like this right now on a VR headset to play this game!!! My wife will kill me! HAHA

    Reply

  • woot

    <Mod Edit> valve, first they leave us with a 13 year cliffhanger, then they make a hl game for VR only.....fork out 600-1000$ just to play one game....i wonder what stopped them from making this game compatible only with index vr?

    Reply

  • Achoo22

    Very disappointing that it wasn't tested with WMR. WMR arguably has the worst tracking of all PCVR and sometimes results in very different experiences (melee in Saints & Sinners, for example). Things like being forced to throw things to yourself with the gravity gloves feel totally different and it changes the complexion of the accessibility options when you realize that there's no way to simplify the action.

    Reply

  • digitalgriffin

    woot said:

    <Mod Edit> valve, first they leave us with a 13 year cliffhanger, then they make a hl game for VR only.....fork out 600-1000$ just to play one game....i wonder what stopped them from making this game compatible only with index vr?

    Back in 1998, people were buying two Voodoo 2's for $300/pop. That's $476/pop in today's dollars.

    It's the next mega upgrade wave that will grow in similar fashion to 3D accelerator adoption back then. And apps like this and Asgard's wrath, and entry systems at $400, will make the VR trend pass the tipping point IMHO.

    The only thing holding it back is acceptance. Some people will just refuse to put on a helmet, because they feel silly. Kids have no such hangups (if you ever watch them line up for VR at arcades.) It feels silly till you try it.

    Reply

  • woot

    digitalgriffin said:

    Back in 1998, people were buying two Voodoo 2's for $300/pop. That's $476/pop in today's dollars.

    It's the next mega upgrade wave that will grow in similar fashion to 3D accelerator adoption back then. And apps like this and Asgard's wrath, and entry systems at $400, will make the VR trend pass the tipping point IMHO.

    The only thing holding it back is acceptance. Some people will just refuse to put on a helmet, because they feel silly. Kids have no such hangups (if you ever watch them line up for VR at arcades.) It feels silly till you try it.

    No doubt that VR is most likely the next big thing in gaming, however i think whats holding it back is affordability, a good VR headset costs roughly as much as a decent gaming rig, also consider human rationale, if someone is going to jump onto a fad, they will most likely want the best experience possible.

    Convince me what valve isn't just hawking their VR headset, couldn't've they made a non VR version?

    Reply

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Half-Life: Alyx Gameplay Review: (Almost) Every VR Headset Tested (2024)

FAQs

Why does Half-Life: Alyx run so poorly? ›

Make sure your primary hard drive has plenty of free space. Try closing other software you have running in the background - even web browsers can sometimes use a surprising amount of system resources. In particular, check if you have other applications open using dedicated GPU memory.

Is Half-Life: Alyx really worth it? ›

Is Half Life: Alyx worth buying? The game itself is absolutely worth buying - it's brilliant! The real question is whether you want to invest in a vr kit to play it or not. A good vr setup will cost you up to 1,000 pounds/dollars and that's not a small investment.

How many hours does it take to finish Half-Life: Alyx? ›

Playing as Alyx Vance, you are humanity's only chance for survival. How long is Half-Life: Alyx? When focusing on the main objectives, Half-Life: Alyx is about 12 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 18½ Hours to obtain 100% completion.

Is it possible to play Alyx without VR? ›

Not going to dismiss anybody wanting to play this in non-VR -- I think this game loses most of its appeal by doing so, for the record, but if you can't play this in VR and still want to play it anyways then that's your decision to make.

Did Half-Life: Alyx flop? ›

Reception. Half-Life: Alyx received "universal acclaim", according to the review aggregator Metacritic.

How to fix lag Half-Life: Alyx? ›

If you want a smooth gameplay, you need to make sure that the hardware is not running at 90%-100% usage. Ideally, it should stay at solid 70%. You want to make sure that both your VRAM and RAM are not too full. If VRAM overloads, it'll start writing data onto RAM, which is like 70% slower than VRAM.

Can you walk normally in Half-Life: Alyx? ›

Depending on what type of controller you're using, you can move around by flicking the analog stick or tapping the thumbpad of your non-dominant controller. You can also teleport at any point by flicking the analog stick or tapping the thumbpad of your dominant controller.

How realistic is Half-Life: Alyx? ›

Half Life: Alyx is extremely realistic and immersive and is the game I most comm... | Hacker News. Half Life: Alyx is extremely realistic and immersive and is the game I most commonly use to show people VR for the first time. I have a nice PC gaming rig however - I'm not sure what it's like otherwise.

What makes Half-Life: Alyx so good? ›

It took a few years, but Half-Life: Alyx has more than realized that potential. With it, Valve has set a new bar for VR in interactivity, detail, and level design, showing what can happen when a world-class developer goes all-in on the new frontier of technology.

Can you sit and play Half-Life: Alyx? ›

Half-Life: Alyx has a number of accessibility options for players with disabilities, players who are prone to motion sickness, and players who are new to virtual reality. One of the most useful options is the ability to play Half-Life: Alyx seated.

What is the longest VR game? ›

Released in late 2023, Asgard's Wrath 2 is the first full-length VR role-playing game natively for mobile VR headsets. Asgard's Wrath 2 is an action RPG that picks up directly from the story of its predecessor. With over 60 hours of gameplay, it is the largest VR game to date.

How many levels does Half-Life: Alyx have? ›

Half-Life: Alyx has 11 chapters. If you're about to dive into the game for the first time, check out our list of Half-Life: Alyx tips for beginners, weapon upgrades guide, and a breakdown of Half-Life: Alyx's accessibility options.

Do you need to play half life 1 and 2 to play Alyx? ›

You need to play Half-Life 2, Episode 1 and Episode 2 before playing HLA. Ideally. You don't need to play HL1. I don't think that you need to play any of HL earlier games.

How many people played Half-Life: Alyx? ›

Half-Life: Alyx
MonthAvg. PlayersGain
Last 30 Days266.3-13.0
May 2024279.2-49.6
April 2024328.8-113.9
March 2024442.7+36.4
48 more rows

Can you use an oculus to play Half-Life: Alyx? ›

What do I need? I can't see it in the store. Half Life Alyx is a Valve game, so you need to get it through Steam. You can play it through Steam VR with either your Quest using Oculus Link, or a Rift if you have one.

Do you need a good PC to run Half-Life: Alyx? ›

If you want to get the most out of the game, you'll want to aim for the Half-Life Alyx recommended specs. The developer Valve recommends an NVIDIA GeForce RTX 2070 GPU, an Intel Core i7-9700K CPU, and 16GB of RAM to reduce the likelihood of stuttering and other performance issues when playing Half-Life Alyx.

What does it take to run Half-Life: Alyx? ›

System Requirements

Processor: Core i5-7500 / Ryzen 5 1600. Memory: 12 GB RAM. Graphics: GTX 1060 / RX 580 - 6GB VRAM. VR Support: SteamVR.

Can the Oculus Quest 2 run Half-Life: Alyx? ›

As long as your headset and computer are on the same network, you should be able to connect to your computer via Virtual Desktop, open up Steam VR and run Half Life Alyx or any other SteamVR game you own.

How to make a virtual desktop less laggy? ›

Virtual desktops heavily rely on hardware resources. If performance is lagging, consider upgrading RAM, CPU, or storage capacity.

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