Destiny Beyond Birth
- Dwarf
- Elf
- Gnome
- Halfling
- Mongrel
- Tiefling
- Oread
- Dhampir
Destructive Shockwave
- N/A
Deadly Aim (Mythic)
When your shots hit the target, they do truly devastating damage.
Benefit: When you use Deadly Aim, you gain a +3 bonus on ranged damage rolls instead of +2. When your base attack bonus reaches +4, and every +4 thereafter, the bonus on ranged damage rolls increases by +3 rather than +2.
- Deadly Aim
Emergency Potion
- N/A
Expanded Arsenal (Magic School)
- N/A
Extra Feat
- N/A
Extra Mythic Ability
- N/A
Flawless Attacks
- N/A
Improved Critical (Mythic)
Your critical strikes with your chosen weapon are deadlier than most.
Benefit: Your critical multiplier with your chosen weapon is increased by 1.
- Improved Critical
Improved Unarmed Strike (Mythic)
Your unarmedstrikes are more powerful than others.
Benefit: you can add half your mythic rank to your damage with unarmed strikes.
- Improved Unarmed Strike
Mythic Resolve
- N/A
Mythic Sneak Attacker
- Sneak Attack: 1
Piranha Strike (Mythic)
Your attacks are truly vicious.
Benefit: When you use Piranha Strike, you gain a +3 bonus on damage rolls instead of +2. When your base attack bonus reaches +4, and every +4 thereafter, the bonus on damage rolls increases by +3 rather than +2.
- Piranha Strike
Point-Blank Shot (Mythic)
Your accuracy with ranged attacks is unmatched at point-blank range.
Benefit: The bonus on attack and damage rolls granted by Point-Blank Shot increases to +2.
- Point-Blank Shot
Rapid Shot (Myhic)
You can fire many times each round with amazing precision.
Benefit: When using Rapid Shot you ignore the feat's -2 penalty on attack rolls.
- Rapid Shot
School Mastery
- N/A
Sorcerous Reflex
- N/A
Toughness (Mythic)
You havemythical resilience and durability.
Benefit: Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic.
- N/A
Weapon Finesse (Mythic)
You're an expert with weapons that rely on your agility.
Benefit: When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls.
- Weapon Finesse
Weapon Focus (Mythic)
You're a legendary master of one type of weapon.
Benefit: Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus.
- Weapon Focus
Weapon Specialization (Mythic)
The damage you deal with your chosen weapon is truly awesome to behold.
Benefit: When using your chosen weapon, you gain a bonus equal to half your mythic rank on damage rolls. This stacks with the bonus from Weapon Specialization and Greater Weapon Specialization.
- Weapon Specialization
Bull Rush (Mythic)
You push foes around with amazing ease.
Benefit: You gain a bonus equal to half your mythic rank on checks to Bull Rush, and to your CMD when an opponent bull rushes you. These bonuses stack with those granted by non-mythic Greater Bull Rush.
Furthermore, you can make an attack of opportunity against any creature that attempts to bull rush you, unless it also has this feat.
- Bull Rush
Dazzling Display (Mythic)
You can quickly deter others with your martial mastery.
Benefit: While wielding the weapon with which you have Weapon Focus, you can use Dazzling Display as a standard action with a -5 penalty on your Intimidate check, as a move action with a -10 penalty, or as a swift action with a -20 penalty.
- Dazzling Display
Defensive Combat Training (Mythic)
Your defensive capabilities in combat are unmatched.
Benefit: Add half your mythic rank to your CMD.
- Defensive Combat Training
Dirty Trick (Mythic)
You're a master of down-and-dirty fighting.
Benefit: You gain a bonus equal to half your mythic rank on checks to attempt a dirty trick, and to your CMD when an opponent attempts to perform a dirty trick on you. These bonuses stack with those granted by Greater Dirty Trick.
Furthermore, you can make an attack of opportunity against any creature that attempts a Dirty Trickmaneuver against you, unless it also has this feat.
- Dirty Trick
Disarm (Mythic)
You're expert at knocking your enemies' weapons away.
Benefit: You gain a bonus equal to half your mythic rank on checks to disarm, and to your CMD when an opponent tries to disarm you. These bonuses stack with those granted by Greater Disarm.
Furthermore, you can make an attack of opportunity against any creature that attempts to disarm you, unless it also has this feat.
- Disarm
Dodge (Mythic)
When focused, you become nearly impossible to strike.
Benefit: The bonus to AC from Dodge increases by 1.
- Dodge
Great Fortitude (Mythic)
Your fortitude is unmatched.
Benefit: Whenever you roll a Fortitude saving throw, roll twice and take the higher result.
- Great Fortitude
Improved Initiative (Mythic)
You leap into the fray with speed and confidence.
Benefit: The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your mythic rank.
- Improved Initiative
Iron Will (Mythic)
Your will is incorruptible.
Benefit: Whenever you roll a Will saving throw, roll twice and take the higher result.
- Iron Will
Lightning Reflexes (Mythic)
Your reflexes are superhuman.
Benefit: Whenever you roll a Reflex saving throw, roll twice and take the higher result.
- Lightning Reflexes
Mythic Channeling
Whether you channel energy to heal or kill, it's especially potent.
Benefit: When you channel energy, the damage you heal or deal increased by a number of points equal to twice your Charisma bonus.
- Selective Channel
Power Attack (Mythic)
Your attacks are truly devastating.
Benefit: When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. When your base attack bonus reaches +4 and every 4 points thereafter, the amount of bonus damage increases by +3 instead of +2.
This bonus to damage is increased to +5 if you are making an attack with a two-handed weapon, a one-handed weapon using two hands, or a primary natural weapon that adds 1.5 times your Strengthmodifier on damage rolls.
- Power Attack
Shield Focus (Mythic)
You're a master of using your shield for protection.
Benefit: Add your shield bonus and your shield's enhancement bonus to your touch AC.
- Shield Focus
Spell Focus (Mythic)
Your magical specialities are particularly effective.
Benefit: Choose a school of magic you already have Spell Focus in. The bonus to save DCs provided by Spell Focusand Greater Spell Focusfor that school increases by 1.
- Spell Focus
Spell Penetration (Mythic)
Your mythic magical power breaches your enemies' defenses.
Benefit: Add half your mythic rank to caster level checks to overcome spell resistance. If you have Greater Spell Penetration, add your full mythic rank instead.
- Spell Penetration
Stunning Fist (Mythic)
With greater potency and frequency, your fists stun those who stand against you.
Benefit: The DC of your Stunning Fist increases by half your mythic rank.
- Stunning Fist
Sunder Armor (Mythic)
Your mighty smashing blows demolish armor.
Benefit: You gain a bonus equal to half your mythic rank on checks to sunder, and to your CMD when an opponent tries to sunder an object used by you. These bonuses stack with those granted by Greater Sunder Armor.
Furthermore, you can make an attack of opportunity against any creature that attempts to sunder an armor used by you, unless it also has this feat.
- Sunder Armor
Trip (Mythic)
You're expert at knocking your foes down.
Benefit: You gain a bonus equal to half your mythic rank on checks to trip, and to your CMD when an opponent tries to trip you. These bonuses stack with those granted byTrip.
Furthermore, you can make an attack of opportunity against any creature that attempts to trip you, unless it also has this feat.
- Trip
Two-Weapon Fighting (Mythic)
With weapons in both hands, your deft strikes make you twice as deadly.
Benefit: Your penalties on attack rolls for fighting with two weapons are reduced by 2.
- Two-Weapon Fighting
Vital Strike (Mythic)
You can strike your foes with incredible force.
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike to multiply the number of dice you roll for damage, you also multiply your Strength bonus, weapon's enhancement bonus and other bonuses that would normally be multiplied on a critical hit by the same number.
Extra damage from sources that wouldn't normally be multiplied on a critical hit isn't multiplied by this feat.
- Vital Strike
Mythic Brew Potions
- N/A
Skill Focus (Mythic)
You mastery with this skill is unmatched, even in difficult situations.
Benefit: You can always take 10 on checks with your choice of skill for Skill Focus if 10 on a roll is enough for a successful skill check.
- Skill Focus - Mobility
- Skill Focus - Persuasion
- Skill Focus - Knowledge (Arcana)
- Skill Focus - Knowledge (World)
- Skill Focus - Lore (Nature)
- Skill Focus - Lore (Religion)
- Skill Focus - Perception
- Skill Focus - Athletics
- Skill Focus - Stealth
- Skill Focus - Trickery
- Skill Focus - Use Magic Device