The Big QOL Update - News (2024)

Table of Contents
Features Improvements Fixed

Patch Name The Big QOL Update

Changelist Title The big quality of life update

date_range Thursday, December 1, 2022

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Features

  • Added a static train caboose with Blackjack, Poker, and Slots to Outpost

  • Added Burst toggle

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Improvements

  • Flashlight tool can be toggled (uses toggle light bind)

  • Added a Clone/Pick/Remove all option when looking at plants in a planter

  • Modular cars now use keycode locks instead of keys

  • If an instrument doesn't have a note assigned to a MIDI code, it will now be silent

  • Improved MIDI code assignments for drumkit

  • Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone

  • Improved effects for thrown snowballs

  • Fixed swap item interaction when dragging a non-cassette onto a portable boom box

  • Added coloured icons for berry clones

  • Adjusted colour of hemp in Ripe stage to differentiate it from other stages

  • Improved layout of slot machine payouts

  • Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater

  • Molotovs and Beancan Grenades no longer explode underwater

  • Added a small icon on the belt bar if a weapon's light attachment is active

  • Improved Blackjack gameplay flow

  • Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them

  • Updated deploy guide for T3 workbench - now shows the entire model for more precise placement

  • Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens

  • (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)

  • Removed car parts spawns from non vehicle junkpile spawns

  • Stone spear cheaper to craft

  • Reduce stone spear crafting time (10 seconds)

  • Removed stone spear from elite/hackable crates

  • Hot Air Balloon storage increase 12 -> 18

  • Boat storage increase 12 -> 18

  • RHIB storage increase 30 -> 36

  • Submarine storage increase 12 -> 18

  • Reduced underwater labs to 1 from 3

  • Underwater labs always now generate large variants

  • Updated Heli Loot tables

  • Increased Oilrigs reset timers

  • Cargoship events less frequent

  • Miner's hat now offers better protection values

  • Allow rotation of roofs blocks before placement

  • Garage door no longer requires a hammer to be equipped to be picked up

  • Removed condition pickup from Garage door

  • External walls and gates can now be rotated 90° instead of 180° before deployment

  • Added external wall and gate debris blockers

  • Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield

  • Reduced the crafting time for all grenades

  • Reduced the crafting time for embrasures

  • Fixed BBQ static hidden having incorrect slots

  • Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+

  • Shotgun slug does 100% damage from 0-20m instead of 0-10m

  • Added fire mode toggle bind

  • MP5 and LR have inbuilt burst module

  • Burst module lowers aim cone slightly

  • Bushes at Junkpiles now block AI line of sight

  • Junkpile Scientists are now more defensive in nature

  • Reduced Junkpile Scientist aggro range

  • Animals no longer roam directly to be beach locations

  • Polar bears now only roam to tundra and arctic locations

  • World food items can now be eaten directly from the ground using a new radial menu option

  • Can right click items into the repair bench to swap them

  • Show "X Days" of upkeep rather than ">72 hours"

  • Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore

  • Optimized turret performance on server to prevent them lagging and not targetting players

  • Patrol helicopter will no longer fly around safezone monuments

  • Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server

  • Can use "unlockall <steamid>" command on other accounts now

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Fixed

  • Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone

  • Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)

  • Fixed muted players still being audible if they are using a megaphone

  • Fixed water jug errors while first person spectating

  • Fixed vagabond mission objectives sometimes spawning underneath the map

  • Fixed several incorrectly assigned note issues on various instruments

  • Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc

  • Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)

  • Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle

  • Fixed modular car central locking switch not updating visually when the vehicle is idle

  • Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle

  • Fixed Caboose not shutting off the lights anymore when there's no-one nearby

  • Fixed slot machine null reference exception if player dismounts during a spin

  • Fixed error when joining a server after disconnecting from a server while the tech tree was open

  • (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)

  • Fixed elite create inventory item spawns amount exceeding available inventory slots

  • Fixed supply drop red siren (light) animator culling close range

  • Fixed baseball bat available in loot tables

  • Fixed chairs leaking to the world origin

  • Fixed BBQ static hidden having incorrect slots

  • Fixed IO entities unable to be placed near floors

  • Fixed IO entities able to be clipped into building blocks

  • Fixed Press Button sending 2 pulses of power when passthrough is connected

  • Fixed crude being stuck "on fire"

  • Fixed shop front right clicking into 2nd slot

  • Fixed progress bars getting stuck on output items in small furnace

  • Fixed various UI being very small on 1440p, 4k+ resolutions

  • Fixed patrol helicopter getting stuck at fishing village on various seeds

  • Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer

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